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demo/raindance/: Tornado Raindance, with stronger MIDIfication (WIP)
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wpwrak committed Feb 26, 2012
1 parent 6e9023d commit fde4342
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/*
* Highly experimental variant of Tornado (Rain Dance MIDI RMX)
*/

fDecay=0.9950000
fVideoEchoZoom=2.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bMaximizeWaveColor=1
bTexWrap=1
mv_a=0
nMotionVectorsX=12
nMotionVectorsY=9
fWaveAlpha=3.000000
fWaveScale=3.020000
fWarpAnimSpeed=1.000000
fWarpScale=2.853000
zoom=1.031000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.309000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.500000

midi "Faderfox LV3" {
fader1 = fader(1, 7);
fader2 = fader(2, 7);
fader3 = fader(3, 7);
fader4 = fader(4, 7);
fader5 = fader(5, 7);
fader6 = fader(6, 7);
fader7 = fader(7, 7);
fader8 = fader(8, 7);

enc1 = differential(24);
enc2 = differential(25);

enc1_push = button(28);

fx1 = switch(9, 4);
joy1x = fader(9, 1);
joy1y = fader(9, 2);

fx2 = switch(10, 4);
joy2x = fader(10, 1);
joy2y = fader(10, 2);
}

/* MIDI settings for Faderfox LV3 */

whirl = range(fader1);
growth = range(fader2);
radius = range(fader3);
sensitivity = range(fader4);

twist = unbounded(enc1);
reset_twist = button(enc1_push); // encoder 1 push
theta = cyclic(enc2);

red = range(fader5);
green = range(fader6);
blue = range(fader7);
change = range(fader8);

offcenter = switch(fx1); // FX1
xoff = range(joy1x);
yoff = range(joy1y);
shift = switch(fx2); // FX2
xshift = range(joy2x);
yshift = range(joy2y);

last_reset_twist = 0;

per_frame:
/* rotation */

rot = whirl*2+twist/10;
twist = last_reset_twist == reset_twist+1 ? twist : 0;
last_reset_twist = reset_twist+1; // avoid 0, so first push is change

/* growth */

zoom = 0.9+growth/5;

/* angle */

dist = radius/5;
tmp = theta*6.2832;
wave_x = cx+cos(tmp)*dist;
wave_y = cy-sin(tmp)*dist;

/* sensitivity */

wave_scale = sensitivity*10;

/* color */

t = time*change*5;
wave_r = red*( 0.60*sin(0.933*t) + 0.40*sin(1.045*t) );
wave_g = green*( 0.60*sin(0.900*t) + 0.40*sin(0.956*t) );
wave_b = blue*( 0.60*sin(0.910*t) + 0.40*sin(0.920*t) );

/* special effects */

// cx = offcenter ? 0.5+(xoff-0.5)*0.3 : 0.5;
// cy = offcenter ? 0.5+(0.5-yoff)*0.3 : 0.5;
sx = offcenter ? 0.2*(xoff-0.5)+1 : 1;
sy = offcenter ? 0.2*(yoff-0.5)+1 : 1;

dx = shift ? (xshift-0.5)*0.2 : 0;
dy = shift ? (yshift-0.5)*0.2 : 0;

per_vertex:
rot = rot + (rad-0.4)*1.7*max(0,min((bass_att-1.1)*1.5,5));

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