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Math mapgen fix, ip show on connect, pathfinder segfault fix
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proller committed Jun 23, 2013
1 parent 75b8c13 commit f764297
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Showing 7 changed files with 21 additions and 34 deletions.
7 changes: 5 additions & 2 deletions src/mapgen_math.cpp
Expand Up @@ -145,7 +145,7 @@ double sphere(double x, double y, double z, double d, int ITR = 1) {
}


//////////////////////// Mapgen Singlenode parameter read/write
//////////////////////// Mapgen Math parameter read/write

bool MapgenMathParams::readParams(Settings *settings) {
//params = settings->getJson("mg_math");
Expand All @@ -171,6 +171,8 @@ void MapgenMathParams::writeParams(Settings *settings) {

MapgenMath::MapgenMath(int mapgenid, MapgenMathParams *params_, EmergeManager *emerge) : MapgenV7(mapgenid, params_, emerge) {
mg_params = params_;
this->lighting = 0;
this->ridges = 0;

Json::Value & params = mg_params->params;
invert = params["invert"].empty() ? 1 : params["invert"].asBool(); //params["invert"].empty()?1:params["invert"].asBool();
Expand Down Expand Up @@ -238,7 +240,7 @@ MapgenMath::~MapgenMath() {

void MapgenMath::generateTerrain() {

MapNode n_air(CONTENT_AIR), n_water_source(c_water_source, LIGHT_SUN);
MapNode n_air(CONTENT_AIR, LIGHT_SUN), n_water_source(c_water_source, LIGHT_SUN);
MapNode n_stone(c_stone, LIGHT_SUN);
u32 index = 0;
v3s16 em = vm->m_area.getExtent();
Expand All @@ -263,6 +265,7 @@ void MapgenMath::generateTerrain() {
if (vm->m_data[i].getContent() == CONTENT_IGNORE)
vm->m_data[i] = (y > water_level + biome->filler_height) ?
MapNode(biome->c_filler) : n_stone;
// vm->m_data[i] = n_stone;
} else if (y <= water_level) {
vm->m_data[i] = n_water_source;
} else {
Expand Down
2 changes: 0 additions & 2 deletions src/mapgen_math.h
Expand Up @@ -42,8 +42,6 @@ class MapgenMath : public MapgenV7 {
MapgenMath(int mapgenid, MapgenMathParams *mg_params, EmergeManager *emerge);
~MapgenMath();


//void makeChunk(BlockMakeData *data);
void generateTerrain();
int getGroundLevelAtPoint(v2s16 p);

Expand Down
11 changes: 8 additions & 3 deletions src/mapgen_v7.cpp
Expand Up @@ -76,7 +76,10 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)

this->seed = (int)params->seed;
this->water_level = params->water_level;
this->flags = params->flags;
this->flags = params->flags;
this->lighting = 1;
this->ridges = 1;

this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->ystride = csize.X; //////fix this

Expand Down Expand Up @@ -183,7 +186,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
c_lava_source = ndef->getId("mapgen_lava_source");

generateTerrain();
carveRidges();
if (this->ridges)
carveRidges();

if (flags & MG_CAVES)
generateCaves(stone_surface_max_y);
Expand Down Expand Up @@ -211,7 +215,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {

updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);

calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
if (this->lighting)
calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE);
//setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE,
// node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF);
Expand Down
2 changes: 2 additions & 0 deletions src/mapgen_v7.h
Expand Up @@ -60,6 +60,8 @@ class MapgenV7 : public Mapgen {
int ystride;
v3s16 csize;
u32 flags;
bool lighting;
bool ridges;

u32 blockseed;
v3s16 node_min;
Expand Down
2 changes: 1 addition & 1 deletion src/pathfinder.cpp
Expand Up @@ -880,7 +880,7 @@ bool pathfinder::update_cost_heuristic( v3s16 ipos,
/******************************************************************************/
void pathfinder::build_path(std::vector<v3s16>& path,v3s16 pos, int level) {
level ++;
if (level > 1000) {
if (level > 700) {
ERROR_TARGET
<< LVL "Pathfinder: path is too long aborting" << std::endl;
return;
Expand Down
2 changes: 1 addition & 1 deletion src/server.cpp
Expand Up @@ -2154,7 +2154,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
os<<player->getName()<<" ";
}

actionstream<<player->getName()<<" joins game. List of players: "
actionstream<<player->getName()<<" ["<<addr_s<<"] "<<" joins game. List of players: "
<<os.str()<<std::endl;
}

Expand Down
29 changes: 4 additions & 25 deletions src/socket.cpp
Expand Up @@ -185,32 +185,11 @@ void Address::Resolve(const char *name)
// IP address -> textual representation
std::string Address::serializeString() const
{
if(m_addr_family == AF_INET)
{
u8 a, b, c, d, addr;
addr = ntohl(m_address.ipv4.sin_addr.s_addr);
a = (addr & 0xFF000000) >> 24;
b = (addr & 0x00FF0000) >> 16;
c = (addr & 0x0000FF00) >> 8;
d = (addr & 0x000000FF);
return itos(a) + "." + itos(b) + "." + itos(c) + "." + itos(d);
char str[INET6_ADDRSTRLEN];
if (inet_ntop(m_addr_family, (m_addr_family == AF_INET) ? (void*)&(m_address.ipv4.sin_addr) : (void*)&(m_address.ipv6.sin6_addr), str, INET6_ADDRSTRLEN) == NULL) {
return std::string("");
}
else if(m_addr_family == AF_INET6)
{
std::ostringstream os;
for(int i = 0; i < 16; i += 2)
{
u16 section =
(m_address.ipv6.sin6_addr.s6_addr[i] << 8) |
(m_address.ipv6.sin6_addr.s6_addr[i + 1]);
os << std::hex << section;
if(i < 14)
os << ":";
}
return os.str();
}
else
return std::string("");
return std::string(str);
}

struct sockaddr_in Address::getAddress() const
Expand Down

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