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Fix nick completion
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PilzAdam committed Apr 5, 2013
1 parent 76b86c0 commit b0e6806
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Showing 7 changed files with 21 additions and 18 deletions.
8 changes: 4 additions & 4 deletions src/chat.cpp
Expand Up @@ -464,7 +464,7 @@ void ChatPrompt::historyNext()
}
}

void ChatPrompt::nickCompletion(const std::list<std::wstring>& names, bool backwards)
void ChatPrompt::nickCompletion(const std::list<std::string>& names, bool backwards)
{
// Two cases:
// (a) m_nick_completion_start == m_nick_completion_end == 0
Expand Down Expand Up @@ -493,13 +493,13 @@ void ChatPrompt::nickCompletion(const std::list<std::wstring>& names, bool backw

// find all names that start with the selected prefix
std::vector<std::wstring> completions;
for (std::list<std::wstring>::const_iterator
for (std::list<std::string>::const_iterator
i = names.begin();
i != names.end(); ++i)
{
if (str_starts_with(*i, prefix, true))
if (str_starts_with(narrow_to_wide(*i), prefix, true))
{
std::wstring completion = *i;
std::wstring completion = narrow_to_wide(*i);
if (prefix_start == 0)
completion += L":";
completions.push_back(completion);
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2 changes: 1 addition & 1 deletion src/chat.h
Expand Up @@ -160,7 +160,7 @@ class ChatPrompt
void historyNext();

// Nick completion
void nickCompletion(const std::list<std::wstring>& names, bool backwards);
void nickCompletion(const std::list<std::string>& names, bool backwards);

// Update console size and reformat the visible portion of the prompt
void reformat(u32 cols);
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13 changes: 2 additions & 11 deletions src/client.cpp
Expand Up @@ -2501,18 +2501,9 @@ void Client::printDebugInfo(std::ostream &os)
<<std::endl;*/
}

std::list<std::wstring> Client::getConnectedPlayerNames()
std::list<std::string> Client::getConnectedPlayerNames()
{
std::list<Player*> players = m_env.getPlayers(true);
std::list<std::wstring> playerNames;
for(std::list<Player*>::iterator
i = players.begin();
i != players.end(); ++i)
{
Player *player = *i;
playerNames.push_back(narrow_to_wide(player->getName()));
}
return playerNames;
return m_env.getPlayerNames();
}

float Client::getAnimationTime()
Expand Down
2 changes: 1 addition & 1 deletion src/client.h
Expand Up @@ -315,7 +315,7 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef
// Prints a line or two of info
void printDebugInfo(std::ostream &os);

std::list<std::wstring> getConnectedPlayerNames();
std::list<std::string> getConnectedPlayerNames();

float getAnimationTime();

Expand Down
4 changes: 4 additions & 0 deletions src/content_cao.cpp
Expand Up @@ -708,11 +708,15 @@ class GenericCAO : public ClientActiveObject
if(player && player->isLocal()){
m_is_local_player = true;
}
m_env->addPlayerName(m_name.c_str());
}
}

~GenericCAO()
{
if(m_is_player){
m_env->removePlayerName(m_name.c_str());
}
}

static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
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8 changes: 8 additions & 0 deletions src/environment.h
Expand Up @@ -470,6 +470,13 @@ class ClientEnvironment : public Environment
ClientEnvEvent getClientEvent();

std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID

std::list<std::string> getPlayerNames()
{ return m_player_names; }
void addPlayerName(std::string name)
{ m_player_names.push_back(name); }
void removePlayerName(std::string name)
{ m_player_names.remove(name); }

private:
ClientMap *m_map;
Expand All @@ -482,6 +489,7 @@ class ClientEnvironment : public Environment
Queue<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
IntervalLimiter m_lava_hurt_interval;
std::list<std::string> m_player_names;
};

#endif
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2 changes: 1 addition & 1 deletion src/guiChatConsole.cpp
Expand Up @@ -535,7 +535,7 @@ bool GUIChatConsole::OnEvent(const SEvent& event)
{
// Tab or Shift-Tab pressed
// Nick completion
std::list<std::wstring> names = m_client->getConnectedPlayerNames();
std::list<std::string> names = m_client->getConnectedPlayerNames();
bool backwards = event.KeyInput.Shift;
m_chat_backend->getPrompt().nickCompletion(names, backwards);
return true;
Expand Down

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