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Use an iterative algorithm for turnon() and turnoff(), fixes #160
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This may also bring some performance benefit.
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Jeija committed Nov 22, 2014
1 parent b5cc933 commit ffacbfd
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Showing 2 changed files with 84 additions and 82 deletions.
161 changes: 82 additions & 79 deletions mesecons/internal.lua
Expand Up @@ -22,9 +22,9 @@
-- mesecon:effector_get_rules(node) --> Returns the input rules of the effector (mesecon.rules.default if none specified)

-- SIGNALS
-- mesecon:activate(pos, node, recdepth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher recdepths are executed later
-- mesecon:deactivate(pos, node, recdepth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), "
-- mesecon:changesignal(pos, node, rulename, newstate) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), "
-- mesecon:activate(pos, node, depth) --> Activates the effector node at the specific pos (calls nodedef.mesecons.effector.action_on), higher depths are executed later
-- mesecon:deactivate(pos, node, depth) --> Deactivates the effector node at the specific pos (calls nodedef.mesecons.effector.action_off), higher depths are executed later
-- mesecon:changesignal(pos, node, rulename, newstate, depth) --> Changes the effector node at the specific pos (calls nodedef.mesecons.effector.action_change), higher depths are executed later

-- CONDUCTORS
-- mesecon:is_conductor(nodename) --> Returns true if nodename is a conductor
Expand Down Expand Up @@ -187,14 +187,14 @@ mesecon.queue:add_function("activate", function (pos, rulename)
end
end)

function mesecon:activate(pos, node, rulename, recdepth)
function mesecon:activate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:activate(pos, node, rule, recdepth + 1)
mesecon:activate(pos, node, rule, depth + 1)
end
return
end
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / recdepth)
mesecon.queue:add_action(pos, "activate", {rulename}, nil, rulename, 1 / depth)
end


Expand All @@ -208,36 +208,36 @@ mesecon.queue:add_function("deactivate", function (pos, rulename)
end
end)

function mesecon:deactivate(pos, node, rulename, recdepth)
function mesecon:deactivate(pos, node, rulename, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:deactivate(pos, node, rule, recdepth + 1)
mesecon:deactivate(pos, node, rule, depth + 1)
end
return
end
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / recdepth)
mesecon.queue:add_action(pos, "deactivate", {rulename}, nil, rulename, 1 / depth)
end


-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
node = minetest.get_node(pos)
effector = mesecon:get_effector(node.name)
local node = minetest.get_node(pos)
local effector = mesecon:get_effector(node.name)

if effector and effector.action_change then
effector.action_change(pos, node, rulename, changetype)
end
end)

function mesecon:changesignal(pos, node, rulename, newstate, recdepth)
function mesecon:changesignal(pos, node, rulename, newstate, depth)
if rulename == nil then
for _,rule in ipairs(mesecon:effector_get_rules(node)) do
mesecon:changesignal(pos, node, rule, newstate, recdepth + 1)
mesecon:changesignal(pos, node, rule, newstate, depth + 1)
end
return
end

mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / recdepth)
mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / depth)
end

-- Conductors
Expand Down Expand Up @@ -349,92 +349,95 @@ function mesecon:is_power_off(pos, rulename)
return false
end

function mesecon:turnon(pos, rulename, recdepth)
recdepth = recdepth or 2
if (recdepth > STACK_SIZE) then return end
local node = minetest.get_node(pos)
function mesecon:turnon(pos, link)
local frontiers = {{pos = pos, link = link}}

if(node.name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
pos, "turnon", {rulename, recdepth + 1}, nil, true)
end

if mesecon:is_conductor_off(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)

if not rulename then
for _, rule in ipairs(mesecon:flattenrules(rules)) do
if mesecon:connected_to_receptor(pos, rule) then
mesecon:turnon(pos, rule, recdepth + 1)
end
end
return
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
end

minetest.swap_node(pos, {name = mesecon:get_conductor_on(node, rulename), param2 = node.param2})
if mesecon:is_conductor_off(node, f.link) then
local rules = mesecon:conductor_get_rules(node)

for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if(minetest.get_node(np).name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
np, "turnon", {rulename, recdepth + 1}, nil, true)
else
local rulenames = mesecon:rules_link_rule_all(pos, rule)

for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename, recdepth + 1)
minetest.swap_node(f.pos, {name = mesecon:get_conductor_on(node, f.link),
param2 = node.param2})

-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon:rule2meta(f.link, rules)) do
local np = mesecon:addPosRule(f.pos, r)

-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
local links = mesecon:rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(f.pos, node, f.link, mesecon.state.on, depth)
if mesecon:is_effector_off(node.name) then
mesecon:activate(f.pos, node, f.link, depth)
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.on, recdepth)
if mesecon:is_effector_off(node.name) then
mesecon:activate(pos, node, rulename, recdepth)
end
depth = depth + 1
end
end

mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon:turnon(pos, rulename, recdepth)
end)

function mesecon:turnoff(pos, rulename, recdepth)
recdepth = recdepth or 2
if (recdepth > STACK_SIZE) then return end
local node = minetest.get_node(pos)
function mesecon:turnoff(pos, link)
local frontiers = {{pos = pos, link = link}}

if(node.name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
pos, "turnoff", {rulename, recdepth + 1}, nil, true)
end
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = minetest.get_node_or_nil(f.pos)

if mesecon:is_conductor_on(node, rulename) then
local rules = mesecon:conductor_get_rules(node)
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node, rulename), param2 = node.param2})
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
end

for _, rule in ipairs(mesecon:rule2meta(rulename, rules)) do
local np = mesecon:addPosRule(pos, rule)
if(minetest.get_node(np).name == "ignore") then
-- try turning on later again
mesecon.queue:add_action(
np, "turnoff", {rulename, recdepth + 1}, nil, true)
else
local rulenames = mesecon:rules_link_rule_all(pos, rule)

for _, rulename in ipairs(rulenames) do
mesecon:turnoff(np, rulename, recdepth + 1)
if mesecon:is_conductor_on(node, f.link) then
local rules = mesecon:conductor_get_rules(node)

minetest.swap_node(f.pos, {name = mesecon:get_conductor_off(node, f.link),
param2 = node.param2})

-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon:rule2meta(f.link, rules)) do
local np = mesecon:addPosRule(f.pos, r)

-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
local links = mesecon:rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = np, link = l})
end
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(f.pos, node, f.link, mesecon.state.off, depth)
if mesecon:is_effector_on(node.name) and not mesecon:is_powered(f.pos) then
mesecon:deactivate(f.pos, node, f.link, depth)
end
end
elseif mesecon:is_effector(node.name) then
mesecon:changesignal(pos, node, rulename, mesecon.state.off, recdepth)
if mesecon:is_effector_on(node.name)
and not mesecon:is_powered(pos) then
mesecon:deactivate(pos, node, rulename, recdepth + 1)
end
depth = depth + 1
end
end

Expand Down
5 changes: 2 additions & 3 deletions mesecons_luacontroller/init.lua
Expand Up @@ -83,7 +83,6 @@ local merge_portstates = function (ports, vports)
end

local generate_name = function (ports)
local overwrite = overwrite or {}
local d = ports.d and 1 or 0
local c = ports.c and 1 or 0
local b = ports.b and 1 or 0
Expand Down Expand Up @@ -271,7 +270,7 @@ local create_sandbox = function (code, env)
if code:byte(1) == 27 then
return _, "You Hacker You! Don't use binary code!"
end
f, msg = loadstring(code)
local f, msg = loadstring(code)
if not f then return _, msg end
setfenv(f, env)
return f
Expand Down Expand Up @@ -321,7 +320,7 @@ lc_update = function (pos, event)
-- create the sandbox and execute code
local chunk, msg = create_sandbox (code, env)
if not chunk then return msg end
local success, msg = pcall(f)
local success, msg = pcall(chunk)
if not success then return msg end
if ports_invalid(env.port) then return ports_invalid(env.port) end

Expand Down

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