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Hide pause menu prior drawing "shutting down..." message
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sapier authored and sapier committed May 24, 2014
1 parent c1e297a commit 660e636
Showing 1 changed file with 6 additions and 5 deletions.
11 changes: 6 additions & 5 deletions src/game.cpp
Expand Up @@ -3450,19 +3450,20 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
sky->drop();
clear_particles();

/* cleanup menus */
while (g_menumgr.menuCount() > 0)
{
g_menumgr.m_stack.front()->setVisible(false);
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
}
/*
Draw a "shutting down" screen, which will be shown while the map
generator and other stuff quits
*/
{
/*gui::IGUIStaticText *gui_shuttingdowntext = */
wchar_t* text = wgettext("Shutting down stuff...");
draw_load_screen(text, device, guienv, font, 0, -1, false);
delete[] text;
/*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
gui_shuttingdowntext->remove();*/
}

chat_backend.addMessage(L"", L"# Disconnected.");
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