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Only use game filter in singleplayer tab; use menu_{background, overl…
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…ay, header, footer}.png for other tabs
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PilzAdam committed May 13, 2013
1 parent 2c09e8a commit efc9329
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Showing 3 changed files with 74 additions and 51 deletions.
53 changes: 22 additions & 31 deletions src/guiMainMenu.cpp
Expand Up @@ -166,15 +166,6 @@ enum
GUI_ID_GAME_BUTTON_MAX = 150,
};

enum
{
TAB_SINGLEPLAYER=0,
TAB_MULTIPLAYER,
TAB_ADVANCED,
TAB_SETTINGS,
TAB_CREDITS
};

GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Expand Down Expand Up @@ -258,7 +249,8 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, size.X, 40);
rect += v2s32(4, 0);
std::string t = "Minetest " VERSION_STRING;
if(m_data->selected_game_name != ""){
if(m_data->selected_game_name != "" &&
m_data->selected_tab == TAB_SINGLEPLAYER){
t += "/";
t += m_data->selected_game_name;
}
Expand Down Expand Up @@ -428,6 +420,26 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
delete[] text;
}
changeCtype("C");

/* Add game selection buttons */
video::IVideoDriver* driver = Environment->getVideoDriver();
for(size_t i=0; i<m_data->games.size(); i++){
const SubgameSpec *spec = &m_data->games[i];
v2s32 p(8 + i*(48+8), screensize.Y - (48+8));
core::rect<s32> rect(0, 0, 48, 48);
rect += p;
video::ITexture *bgtexture = NULL;
if(spec->menuicon_path != "")
bgtexture = driver->getTexture(spec->menuicon_path.c_str());
gui::IGUIButton *b = Environment->addButton(rect, this,
GUI_ID_GAME_BUTTON_FIRST+i, narrow_to_wide(wrap_rows(spec->id, 4)).c_str());
if(bgtexture){
b->setImage(bgtexture);
b->setText(L"");
b->setDrawBorder(false);
b->setUseAlphaChannel(true);
}
}
}
else if(m_data->selected_tab == TAB_MULTIPLAYER)
{
Expand Down Expand Up @@ -920,27 +932,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
}
}

/* Add game selection buttons */

video::IVideoDriver* driver = Environment->getVideoDriver();
for(size_t i=0; i<m_data->games.size(); i++){
const SubgameSpec *spec = &m_data->games[i];
v2s32 p(8 + i*(48+8), screensize.Y - (48+8));
core::rect<s32> rect(0, 0, 48, 48);
rect += p;
video::ITexture *bgtexture = NULL;
if(spec->menuicon_path != "")
bgtexture = driver->getTexture(spec->menuicon_path.c_str());
gui::IGUIButton *b = Environment->addButton(rect, this,
GUI_ID_GAME_BUTTON_FIRST+i, narrow_to_wide(wrap_rows(spec->id, 4)).c_str());
if(bgtexture){
b->setImage(bgtexture);
b->setText(L"");
b->setDrawBorder(false);
b->setUseAlphaChannel(true);
}
}

m_is_regenerating = false;
}

Expand Down
9 changes: 9 additions & 0 deletions src/guiMainMenu.h
Expand Up @@ -34,6 +34,15 @@ enum {
SERVERLIST_PUBLIC,
};

enum
{
TAB_SINGLEPLAYER=0,
TAB_MULTIPLAYER,
TAB_ADVANCED,
TAB_SETTINGS,
TAB_CREDITS
};

struct MainMenuData
{
// These are in the native format of the gui elements
Expand Down
63 changes: 43 additions & 20 deletions src/main.cpp
Expand Up @@ -663,12 +663,14 @@ class RandomInputHandler : public InputHandler
struct MenuTextures
{
std::string current_gameid;
bool global_textures;
video::ITexture *background;
video::ITexture *overlay;
video::ITexture *header;
video::ITexture *footer;

MenuTextures():
global_textures(false),
background(NULL),
overlay(NULL),
header(NULL),
Expand All @@ -678,28 +680,49 @@ struct MenuTextures
static video::ITexture* getMenuTexture(const std::string &tname,
video::IVideoDriver* driver, const SubgameSpec *spec)
{
std::string path;
// eg. minetest_menu_background.png (for texture packs)
std::string pack_tname = spec->id + "_menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
// eg. games/minetest_game/menu/background.png
path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
if(path != "")
return driver->getTexture(path.c_str());
if(spec){
std::string path;
// eg. minetest_menu_background.png (for texture packs)
std::string pack_tname = spec->id + "_menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
// eg. games/minetest_game/menu/background.png
path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png");
if(path != "")
return driver->getTexture(path.c_str());
} else {
std::string path;
// eg. menu_background.png
std::string pack_tname = "menu_" + tname + ".png";
path = getTexturePath(pack_tname);
if(path != "")
return driver->getTexture(path.c_str());
}
return NULL;
}

void update(video::IVideoDriver* driver, const SubgameSpec *spec)
void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab)
{
if(spec->id == current_gameid)
return;
current_gameid = spec->id;
background = getMenuTexture("background", driver, spec);
overlay = getMenuTexture("overlay", driver, spec);
header = getMenuTexture("header", driver, spec);
footer = getMenuTexture("footer", driver, spec);
if(tab == TAB_SINGLEPLAYER){
if(spec->id == current_gameid)
return;
current_gameid = spec->id;
global_textures = false;
background = getMenuTexture("background", driver, spec);
overlay = getMenuTexture("overlay", driver, spec);
header = getMenuTexture("header", driver, spec);
footer = getMenuTexture("footer", driver, spec);
} else {
if(global_textures)
return;
current_gameid = "";
global_textures = true;
background = getMenuTexture("background", driver, NULL);
overlay = getMenuTexture("overlay", driver, NULL);
header = getMenuTexture("header", driver, NULL);
footer = getMenuTexture("footer", driver, NULL);
}
}
};

Expand Down Expand Up @@ -1778,7 +1801,7 @@ int main(int argc, char *argv[])
const SubgameSpec *menugame = getMenuGame(menudata);

MenuTextures menutextures;
menutextures.update(driver, menugame);
menutextures.update(driver, menugame, menudata.selected_tab);

if(skip_main_menu == false)
{
Expand Down Expand Up @@ -1839,7 +1862,7 @@ int main(int argc, char *argv[])

// Game can be selected in the menu
menugame = getMenuGame(menudata);
menutextures.update(driver, menugame);
menutextures.update(driver, menugame, menu->getTab());
// Clouds for the main menu
bool cloud_menu_background = g_settings->getBool("menu_clouds");
if(menugame){
Expand Down

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