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Clean up server's log messages and give a better error to client when…
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… its player is in use
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celeron55 committed Aug 6, 2013
1 parent 14eab22 commit 61f2409
Showing 1 changed file with 26 additions and 19 deletions.
45 changes: 26 additions & 19 deletions src/server.cpp
Expand Up @@ -1810,14 +1810,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(datasize < 2+1+PLAYERNAME_SIZE)
return;

verbosestream<<"Server: Got TOSERVER_INIT from "
<<peer_id<<std::endl;
verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<std::endl;

// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now.
if(m_simple_singleplayer_mode && m_clients.size() > 1){
infostream<<"Server: Not allowing another client to connect in"
<<" simple singleplayer mode"<<std::endl;
infostream<<"Server: Not allowing another client ("<<addr_s
<<") to connect in simple singleplayer mode"<<std::endl;
DenyAccess(peer_id, L"Running in simple singleplayer mode.");
return;
}
Expand All @@ -1839,9 +1838,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
actionstream<<"Server: A mismatched client tried to connect from "
<<addr_s<<std::endl;
infostream<<"Server: Cannot negotiate "
"serialization version with peer "
<<peer_id<<std::endl;
infostream<<"Server: Cannot negotiate serialization version with "
<<addr_s<<std::endl;
DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
Expand Down Expand Up @@ -1879,7 +1877,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
net_proto_version = max_net_proto_version;
}

verbosestream<<"Server: "<<peer_id<<" Protocol version: min: "
verbosestream<<"Server: "<<addr_s<<": Protocol version: min: "
<<min_net_proto_version<<", max: "<<max_net_proto_version
<<", chosen: "<<net_proto_version<<std::endl;

Expand All @@ -1888,8 +1886,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(net_proto_version < SERVER_PROTOCOL_VERSION_MIN ||
net_proto_version > SERVER_PROTOCOL_VERSION_MAX)
{
actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
<<std::endl;
actionstream<<"Server: A mismatched client tried to connect from "
<<addr_s<<std::endl;
DenyAccess(peer_id, std::wstring(
L"Your client's version is not supported.\n"
L"Server version is ")
Expand Down Expand Up @@ -1957,14 +1955,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)

if(!isSingleplayer() && strcasecmp(playername, "singleplayer") == 0)
{
actionstream<<"Server: Player with an invalid name "
actionstream<<"Server: Player with the name \"singleplayer\" "
<<"tried to connect from "<<addr_s<<std::endl;
DenyAccess(peer_id, L"Name is not allowed");
return;
}

infostream<<"Server: New connection: \""<<playername<<"\" from "
<<m_con.GetPeerAddress(peer_id).serializeString()<<std::endl;
<<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;

// Get password
char given_password[PASSWORD_SIZE];
Expand Down Expand Up @@ -2041,9 +2039,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}

if(given_password != checkpwd){
actionstream<<"Server: "<<playername<<" supplied invalid password"
<<" (peer_id="<<peer_id<<")"<<std::endl;
DenyAccess(peer_id, L"Invalid password");
actionstream<<"Server: "<<playername<<" supplied wrong password"
<<std::endl;
DenyAccess(peer_id, L"Wrong password");
return;
}

Expand All @@ -2053,10 +2051,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// If failed, cancel
if(playersao == NULL)
{
errorstream<<"Server: peer_id="<<peer_id
<<": failed to emerge player"<<std::endl;
DenyAccess(peer_id, L"Could not allocate player. You"
" may need to wait for a timeout.");
RemotePlayer *player =
static_cast<RemotePlayer*>(m_env->getPlayer(playername));
if(player && player->peer_id != 0){
errorstream<<"Server: "<<playername<<": Failed to emerge player"
<<" (player allocated to an another client)"<<std::endl;
DenyAccess(peer_id, L"Another client is connected with this "
L"name. If your client closed unexpectedly, try again in "
L"a minute.");
} else {
errorstream<<"Server: "<<playername<<": Failed to emerge player"
<<std::endl;
DenyAccess(peer_id, L"Could not allocate player.");
}
return;
}

Expand Down

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