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committedNov 2, 2013
Move sapling growing and grass adding/removing ABMs to Lua.
1 parent 672fdbc commit a4b4de6

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-4
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+219
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‎mods/default/nodes.lua

+219-4
Original file line numberDiff line numberDiff line change
@@ -120,7 +120,6 @@ minetest.register_node("default:dirt_with_snow", {
120120
footstep = {name="default_snow_footstep", gain=0.25},
121121
}),
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})
123-
minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
124123

125124
minetest.register_node("default:dirt", {
126125
description = "Dirt",
@@ -130,6 +129,38 @@ minetest.register_node("default:dirt", {
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sounds = default.node_sound_dirt_defaults(),
131130
})
132131

132+
minetest.register_abm({
133+
nodenames = {"default:dirt"},
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interval = 2,
135+
chance = 200,
136+
action = function(pos, node)
137+
local above = {x=pos.x, y=pos.y+1, z=pos.z}
138+
local name = minetest.get_node(above).name
139+
local nodedef = minetest.registered_nodes[name]
140+
if nodedef and nodedef.sunlight_propagates and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then
141+
if name == "default:snow" or name == "default:snowblock" then
142+
minetest.set_node(pos, {name = "default:dirt_with_snow"})
143+
else
144+
minetest.set_node(pos, {name = "default:dirt_with_grass"})
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end
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end
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end
148+
})
149+
150+
minetest.register_abm({
151+
nodenames = {"default:dirt_with_grass"},
152+
interval = 2,
153+
chance = 20,
154+
action = function(pos, node)
155+
local above = {x=pos.x, y=pos.y+1, z=pos.z}
156+
local name = minetest.get_node(above).name
157+
local nodedef = minetest.registered_nodes[name]
158+
if name ~= "ignore" and nodedef and not (nodedef.sunlight_propagates and nodedef.liquidtype == "none") then
159+
minetest.set_node(pos, {name = "default:dirt"})
160+
end
161+
end
162+
})
163+
133164
minetest.register_node("default:sand", {
134165
description = "Sand",
135166
tiles = {"default_sand.png"},
@@ -251,9 +282,193 @@ minetest.register_node("default:junglesapling", {
251282
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
252283
sounds = default.node_sound_leaves_defaults(),
253284
})
254-
-- aliases for tree growing abm in content_abm.cpp
255-
minetest.register_alias("sapling", "default:sapling")
256-
minetest.register_alias("junglesapling", "default:junglesapling")
285+
286+
local c_air = minetest.get_content_id("air")
287+
local c_ignore = minetest.get_content_id("ignore")
288+
local c_tree = minetest.get_content_id("default:tree")
289+
local c_leaves = minetest.get_content_id("default:leaves")
290+
local c_apple = minetest.get_content_id("default:apple")
291+
function default.grow_tree(data, a, pos, is_apple_tree, seed)
292+
--[[
293+
NOTE: Tree-placing code is currently duplicated in the engine
294+
and in games that have saplings; both are deprecated but not
295+
replaced yet
296+
]]--
297+
local pr = PseudoRandom(seed)
298+
local th = pr:next(4, 5)
299+
local x, y, z = pos.x, pos.y, pos.z
300+
for yy = y, y+th-1 do
301+
local vi = a:index(x, yy, z)
302+
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
303+
data[vi] = c_tree
304+
end
305+
end
306+
y = y+th-1 -- (x, y, z) is now last piece of trunk
307+
local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}}
308+
local leaves_buffer = {}
309+
310+
-- Force leaves near the trunk
311+
local d = 1
312+
for xi = -d, d do
313+
for yi = -d, d do
314+
for zi = -d, d do
315+
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
316+
end
317+
end
318+
end
319+
320+
-- Add leaves randomly
321+
for iii = 1, 8 do
322+
local d = 1
323+
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
324+
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
325+
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
326+
327+
for xi = 0, d do
328+
for yi = 0, d do
329+
for zi = 0, d do
330+
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
331+
end
332+
end
333+
end
334+
end
335+
336+
-- Add the leaves
337+
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
338+
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
339+
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
340+
if a:contains(x+xi, y+yi, z+zi) then
341+
local vi = a:index(x+xi, y+yi, z+zi)
342+
if data[vi] == c_air or data[vi] == c_ignore then
343+
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
344+
if is_apple_tree and pr:next(1, 100) <= 10 then
345+
data[vi] = c_apple
346+
else
347+
data[vi] = c_leaves
348+
end
349+
end
350+
end
351+
end
352+
end
353+
end
354+
end
355+
end
356+
357+
minetest.register_abm({
358+
nodenames = {"default:sapling"},
359+
interval = 10,
360+
chance = 50,
361+
action = function(pos, node)
362+
local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
363+
if is_soil == nil or is_soil == 0 then return end
364+
print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
365+
local vm = minetest.get_voxel_manip()
366+
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
367+
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
368+
local data = vm:get_data()
369+
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
370+
vm:set_data(data)
371+
vm:write_to_map(data)
372+
vm:update_map()
373+
end
374+
})
375+
376+
local c_jungletree = minetest.get_content_id("default:jungletree")
377+
local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
378+
function default.grow_jungletree(data, a, pos, seed)
379+
--[[
380+
NOTE: Tree-placing code is currently duplicated in the engine
381+
and in games that have saplings; both are deprecated but not
382+
replaced yet
383+
]]--
384+
local pr = PseudoRandom(seed)
385+
local x, y, z = pos.x, pos.y, pos.z
386+
for xi = -1, 1 do
387+
for zi = -1, 1 do
388+
if pr:next(1, 3) >= 2 then
389+
local vi1 = a:index(x+xi, y, z+zi)
390+
local vi2 = a:index(x+xi, y-1, z+zi)
391+
if a:contains(x+xi, y-1, z+zi) and data[vi2] == c_air then
392+
data[vi2] = c_jungletree
393+
elseif a:contains(x+xi, y, z+zi) and data[vi1] == c_air then
394+
data[vi1] = c_jungletree
395+
end
396+
end
397+
end
398+
end
399+
400+
local th = pr:next(8, 12)
401+
for yy = y, y+th-1 do
402+
local vi = a:index(x, yy, z)
403+
if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then
404+
data[vi] = c_jungletree
405+
end
406+
end
407+
y = y+th-1 -- (x, y, z) is now last piece of trunk
408+
local leaves_a = VoxelArea:new{MinEdge={x=-3, y=-2, z=-3}, MaxEdge={x=3, y=2, z=3}}
409+
local leaves_buffer = {}
410+
411+
-- Force leaves near the trunk
412+
local d = 1
413+
for xi = -d, d do
414+
for yi = -d, d do
415+
for zi = -d, d do
416+
leaves_buffer[leaves_a:index(xi, yi, zi)] = true
417+
end
418+
end
419+
end
420+
421+
-- Add leaves randomly
422+
for iii = 1, 30 do
423+
local d = 1
424+
local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d)
425+
local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d)
426+
local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d)
427+
428+
for xi = 0, d do
429+
for yi = 0, d do
430+
for zi = 0, d do
431+
leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true
432+
end
433+
end
434+
end
435+
end
436+
437+
-- Add the leaves
438+
for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do
439+
for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do
440+
for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do
441+
if a:contains(x+xi, y+yi, z+zi) then
442+
local vi = a:index(x+xi, y+yi, z+zi)
443+
if data[vi] == c_air or data[vi] == c_ignore then
444+
if leaves_buffer[leaves_a:index(xi, yi, zi)] then
445+
data[vi] = c_jungleleaves
446+
end
447+
end
448+
end
449+
end
450+
end
451+
end
452+
end
453+
454+
minetest.register_abm({
455+
nodenames = {"default:junglesapling"},
456+
interval = 1,
457+
chance = 1,
458+
action = function(pos, node)
459+
local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
460+
if is_soil == nil or is_soil == 0 then return end
461+
print("A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
462+
local vm = minetest.get_voxel_manip()
463+
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
464+
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
465+
local data = vm:get_data()
466+
default.grow_jungletree(data, a, pos, math.random(1,100000))
467+
vm:set_data(data)
468+
vm:write_to_map(data)
469+
vm:update_map()
470+
end
471+
})
257472

258473
minetest.register_node("default:junglegrass", {
259474
description = "Jungle Grass",

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