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base repository: X-Hax/sa_tools
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head repository: X-Hax/sa_tools
compare: 65f522fc0c78
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  • 15 commits
  • 27 files changed
  • 1 contributor

Commits on Dec 9, 2014

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Commits on Dec 10, 2014

  1. Added rudimentary error checking for standard scene objects (objects …

    …that don't have code files).
    michael-fadely committed Dec 10, 2014
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  2. SADXObjectDefinitions: Updated paths for Windy Valley to the finalize…

    …d file structure (hopefully).
    michael-fadely committed Dec 10, 2014
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  3. SADXLVL2:

    * Added some comments to clarify what's going on with the default object thing.
    * Added experimental texture error checking. All it does is check for null, not whether or not the file exists (which it should do later!)
    * Changed fail.log to SADXLVL2.log for now.
    michael-fadely committed Dec 10, 2014
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Commits on Dec 11, 2014

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Commits on Jan 2, 2015

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Commits on Jan 5, 2015

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  3. Oh boy, here we go...

    SADXLVL2: Disabled all calls to DrawLevel until some sort of limiter can be put in place. It's called far too many times per loop.
    michael-fadely committed Jan 5, 2015
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  4. Revert "Oh boy, here we go... SADXLVL2: Disabled all calls to DrawLev…

    …el until some sort of limiter can be put in place. It's called far too many times per loop."
    
    This reverts commit 4fc948c.
    michael-fadely committed Jan 5, 2015
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Commits on Jan 6, 2015

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Commits on Jan 7, 2015

  1. SADXLVL2: Pulled a small chunk of code out of DrawLevel to update the…

    … titlebar and added keyboard shortcuts to change the camera's movement speed.
    michael-fadely committed Jan 7, 2015
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  3. SADXLVL2:

    * Fixed a bug in SelectedItemChanged() where the gizmo would be positioned at the origin when selecting an object and one wasn't selected beforehand.
    * Removed some calls to DrawLevel() from SelectedItemChanged() since it is called after every instance of SelectedItemChanged().
    michael-fadely committed Jan 7, 2015
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