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105 | 105 | #smooth_lighting = true
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106 | 106 | # Enable combining mainly used textures to a bigger one for improved speed
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107 | 107 | # disable if it causes graphics glitches.
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108 |
| -#enable_texture_atlas = true |
| 108 | +#enable_texture_atlas = false |
109 | 109 | # Path to texture directory. All textures are first searched from here.
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110 | 110 | #texture_path =
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111 | 111 | # Video back-end.
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267 | 267 | # (obviously, remote_media should end with a slash)
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268 | 268 | # Files that are not present would be fetched the usual way
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269 | 269 | #remote_media =
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| 270 | +# Level of logging to be written to debug.txt. |
| 271 | +# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose |
| 272 | +#debug_log_level = 2 |
| 273 | +# Maximum number of blocks that can be queued for loading. |
| 274 | +#emergequeue_limit_total = 256 |
| 275 | +# Maximum number of blocks to be queued that are to be loaded from file. |
| 276 | +# Leave blank for an appropriate amount to be chosen automatically. |
| 277 | +#emergequeue_limit_diskonly = |
| 278 | +# Maximum number of blocks to be queued that are to be generated. |
| 279 | +# Leave blank for an appropriate amount to be chosen automatically. |
| 280 | +#emergequeue_limit_generate = |
| 281 | +# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads. |
| 282 | +# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves. |
| 283 | +#num_emerge_threads = 1 |
270 | 284 |
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| 285 | +# |
271 | 286 | # Physics stuff
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| 287 | +# |
| 288 | + |
272 | 289 | #movement_acceleration_default = 3
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273 | 290 | #movement_acceleration_air = 2
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274 | 291 | #movement_acceleration_fast = 10
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283 | 300 | #movement_liquid_sink = 10
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284 | 301 | #movement_gravity = 9.81
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285 | 302 |
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| 303 | +# |
286 | 304 | # Mapgen stuff
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| 305 | +# |
| 306 | + |
| 307 | +# Name of map generator to be used. Currently only v6 is supported. |
287 | 308 | #mg_name = v6
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| 309 | +# Water level of map. |
288 | 310 | #water_level = 1
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| 311 | +# Size of chunks to be generated. |
289 | 312 | #chunksize = 5
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290 |
| -#mg_flags = 19 |
| 313 | +# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend |
| 314 | +#mg_flags = trees, caves, v6_biome_blend |
| 315 | +# How large deserts and beaches are |
291 | 316 | #mgv6_freq_desert = 0.45
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292 | 317 | #mgv6_freq_beach = 0.15
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| 318 | +# Perlin noise attributes for different map generation parameters |
| 319 | +# Offset, scale, spread factor, seed offset, number of octaves, persistence |
293 | 320 | #mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
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294 | 321 | #mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
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295 | 322 | #mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
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303 | 330 | #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
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304 | 331 | #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
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305 | 332 | #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
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306 |
| - |
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