Skip to content

Commit 7caa28a

Browse files
author
kwolekr
committedFeb 28, 2013
Change default settings for log level, texture atlas, document new settings
1 parent 0183bda commit 7caa28a

File tree

2 files changed

+36
-9
lines changed

2 files changed

+36
-9
lines changed
 

‎minetest.conf.example

+29-3
Original file line numberDiff line numberDiff line change
@@ -105,7 +105,7 @@
105105
#smooth_lighting = true
106106
# Enable combining mainly used textures to a bigger one for improved speed
107107
# disable if it causes graphics glitches.
108-
#enable_texture_atlas = true
108+
#enable_texture_atlas = false
109109
# Path to texture directory. All textures are first searched from here.
110110
#texture_path =
111111
# Video back-end.
@@ -267,8 +267,25 @@
267267
# (obviously, remote_media should end with a slash)
268268
# Files that are not present would be fetched the usual way
269269
#remote_media =
270+
# Level of logging to be written to debug.txt.
271+
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
272+
#debug_log_level = 2
273+
# Maximum number of blocks that can be queued for loading.
274+
#emergequeue_limit_total = 256
275+
# Maximum number of blocks to be queued that are to be loaded from file.
276+
# Leave blank for an appropriate amount to be chosen automatically.
277+
#emergequeue_limit_diskonly =
278+
# Maximum number of blocks to be queued that are to be generated.
279+
# Leave blank for an appropriate amount to be chosen automatically.
280+
#emergequeue_limit_generate =
281+
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
282+
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
283+
#num_emerge_threads = 1
270284

285+
#
271286
# Physics stuff
287+
#
288+
272289
#movement_acceleration_default = 3
273290
#movement_acceleration_air = 2
274291
#movement_acceleration_fast = 10
@@ -283,13 +300,23 @@
283300
#movement_liquid_sink = 10
284301
#movement_gravity = 9.81
285302

303+
#
286304
# Mapgen stuff
305+
#
306+
307+
# Name of map generator to be used. Currently only v6 is supported.
287308
#mg_name = v6
309+
# Water level of map.
288310
#water_level = 1
311+
# Size of chunks to be generated.
289312
#chunksize = 5
290-
#mg_flags = 19
313+
# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend
314+
#mg_flags = trees, caves, v6_biome_blend
315+
# How large deserts and beaches are
291316
#mgv6_freq_desert = 0.45
292317
#mgv6_freq_beach = 0.15
318+
# Perlin noise attributes for different map generation parameters
319+
# Offset, scale, spread factor, seed offset, number of octaves, persistence
293320
#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
294321
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
295322
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
@@ -303,4 +330,3 @@
303330
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
304331
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
305332
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
306-

‎src/defaultsettings.cpp

+7-6
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,7 @@ void set_default_settings(Settings *settings)
9494
settings->setDefault("new_style_water", "false");
9595
settings->setDefault("new_style_leaves", "true");
9696
settings->setDefault("smooth_lighting", "true");
97-
settings->setDefault("enable_texture_atlas", "true");
97+
settings->setDefault("enable_texture_atlas", "false");
9898
settings->setDefault("texture_path", "");
9999
settings->setDefault("shader_path", "");
100100
settings->setDefault("video_driver", "opengl");
@@ -183,7 +183,7 @@ void set_default_settings(Settings *settings)
183183
settings->setDefault("congestion_control_max_rate", "400");
184184
settings->setDefault("congestion_control_min_rate", "10");
185185
settings->setDefault("remote_media", "");
186-
settings->setDefault("debug_log_level", "0");
186+
settings->setDefault("debug_log_level", "2");
187187
settings->setDefault("emergequeue_limit_total", "256");
188188
settings->setDefault("emergequeue_limit_diskonly", "");
189189
settings->setDefault("emergequeue_limit_generate", "");
@@ -203,14 +203,15 @@ void set_default_settings(Settings *settings)
203203
settings->setDefault("movement_liquid_sink", "10");
204204
settings->setDefault("movement_gravity", "9.81");
205205

206-
//mapgen related things
207-
settings->setDefault("mg_name", "v6");
208-
settings->setDefault("water_level", "1");
206+
//liquid stuff
209207
settings->setDefault("liquid_finite", "false");
210208
settings->setDefault("liquid_update", "1.0");
211209
settings->setDefault("liquid_relax", "1");
212210
settings->setDefault("liquid_fast_flood", "1");
213-
211+
212+
//mapgen stuff
213+
settings->setDefault("mg_name", "v6");
214+
settings->setDefault("water_level", "1");
214215
settings->setDefault("chunksize", "5");
215216
settings->setDefault("mg_flags", "trees, caves, v6_biome_blend");
216217
settings->setDefault("mgv6_freq_desert", "0.45");

0 commit comments

Comments
 (0)
Please sign in to comment.